Please note this if you are joining with the intention of writing articles for GameMaker Wiki. Today I’ve released a new asset on the YoYoGames Marketplace, called iMprOVEWRAP. At this point, you are still free to copy and distribute, but with a name check. If credit is needed to copy an article or tutorial, you will see Written by on the bottom of the article. What's the copyright status of GameMaker Wiki's content?Īll items on GameMaker Wiki are, and shall remain, free to copy and paste elsewhere and distribute. See the Members page for full staff and member lists. It's now excellent and can provide you all the support you need (if they don't have the answer already written, their customer support team can help). Since GameMaker Wiki was first created, YoYo Games have made vast improvements to their first-party help system. Need help with GameMaker: Studio?Īt present, a lot of the help on this wiki is outdated and is predominantly focused on GameMaker before the GameMaker HTML5 and Studio iterations. Once you are a member, please check the Editors' Guides section so when you edit or create new content for pages, you keep with the theme of alike pages. Registered members may edit, create and remove content from GameMaker Wiki. Want to edit GameMaker Wiki?Ībsolutely anyone is welcome to help keep GameMaker Wiki up to date! You will need to register before doing so, but then you are free to add whatever you like. The navbar to the left allows for easy access to different portals so you can find exactly what you want, when you want it.Īlternatively, if you want to find a particular item, use the search bar on the top right of every page. More info: the Scenes are very big, can be about 3000px x 1000px and cannot be broken down into smaller Scenes.This Wiki will hopefully be a comprehensive guide to GameMaker: Studio, its users, and its users' creations. GameMaker Tutorial: How To Make A Portal 3,181 views How to make a portal in D&D. The gain is that the camera movement is then smooth, differently from the standard camera which is stiff and awkward if it just follows the player. Note that the instance must have a speed for wrapping to work, because the direction of wrapping is based on the direction of the motion. The Scene camera is then set to follow this "Camera" object. You can specify a margin outside the edges of the room for this to occur, and when the instance has travelled outside of that margin GameMaker will automatically wrap it back into the room at the other side. You can choose horizontal, vertical, or both. This action is typically used together with the Outside Room Event when the object is outside the room, wrap it around to the other side. Now, to set up the camera I have used a tutorial I found (maybe from Baz) where I created an object called "Camera", which continuously follows the player. WRAP SCREEN Wrapping is when an object can leave one side of the screen and reappear on the other. ![]() ![]() This gives me literally a headache, because the movement is fast and annoying. top left corner) and rushes to catch the player, causing a big jump. However, every time I teleport, the camera starts from the default position on the screen (e.g. I can use portals and move from one Scene to the other and back. ![]() However, every time I teleport, the camera starts from the default position on the screen (e.g. Basically the logic in your example and in my code works fine when the player moving horizontally or vertically 90/180 degrees and leaving the screen, then the ship will re-appear in the opposite window side so if ship position.x is 0 then set the ship position to window. I have an issue with portals which gives me some headache (literally) :) Hi, I have an issue with portals which gives me some headache (literally) :) I am learning how to use portals.
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